Tag Archives: Digital Tutors

Digital Tutors – Facial Animation In Maya

In this collection of lessons we will learn tips an techniques for creating believable facial animations. This course will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this course, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.

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Digital Tutors – Depth Map Layering In NUKE 6

In this series of lessons we’ll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top. We’ll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we’ll learn about some of the downsides of using this technique.

We’ll then dive in to NUKE and create a matte for our foreground layer using it’s depth map and the background depth map. We’ll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free.

 

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Digital Tutors – Mari Creature Texture with Mari

In this collection of lessons we will learn to use MARI to create texture maps for a complex creature. Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously.

In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly.

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Digital Tutors – Mari Establishing a Solid foundation in Mari

In this collection of lessons we will learn the basics of working in MARI, a powerful texture painting application. Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, MARI is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly.

In this series of lessons we will take you through the many facets of MARI so you start creating textures for your own models right away. We will begin by talking about how to work with MARI projects. We will get accustomed to the MARI interface and let you know how you can customize it to fit your own needs. From there, we will talk about vital topics like working with the paint buffer and how MARI works with multiple uv patches. We will explore the tools you can use to paint on your models, including customizing brushes and tool properties.

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Digital Tutors – Creating Hair For Next-Gen Game Characters In Maya

In this series of lessons, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it’s not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex.

We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe Photoshop and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally, we will learn how we can incorporate some subtle shadowing from the hair into our character’s face, allowing for a more realistic end result.

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Digital Tutors – Beginners Guide To Mari

In this course we will be teaching you the essential workflows, terms and techniques to help you get started with Mari. In this course we will be giving you an introductory look into Mari so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of Mari- working with projects and looking at the interface.

We will then take a look at some key concepts in Mari, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to Mari in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

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Digital Tutors – Maya Modeling Creating Next Gen Game Assets In Maya

In this course, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mech usable in game engines. Creating high resolution props and sets can be really useful in film or video. But when working in games and other real-time applications, it’s often necessary to use lower resolution geometry. To create the illusion of greater detail than the resolution would allow, normal maps are often employed. These maps allow us to display a high level of detail on a fairly low resolution mesh.

We’ll begin this course by building a high resolution assault rifle using a variety of modeling tools in Maya. Once we have the high resolution mesh built, we can build a much lower resolution cage around the mesh, taking into account any of the details that we want to capture. Once we’re done, we’ll create a uv layout for the low rez pieces and use Transfer Maps to create and apply a normal map calculated from our high resolution geometry. Upon completion, you’ll have a finished rifle, but also the ability to create your own normal-mapped assets for use in games or any realtime application.

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Digital Tutors – Creating Digital Humans 4: Shading And Rendering

Digital Tutors Creating Digital Humans 4: Shading And Rendering | 465 MB

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

More Info:

http://www.digitaltutors.com/11/training.php?cid=199&pid=3389

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Digital Tutors – Digital Humans 3: UV And Texture Mapping

Digital Tutors Digital Humans 3: UV And Texture Mapping | 1.3 GB

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games

More Info:

http://www.digitaltutors.com/11/training.php?pid=3388

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Digital Tutors – Digital Humans 2: Definition And Detailing

Digital Tutors Digital Humans 2: Definition And Detailing | 2.1 GB

Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

More Info:

http://www.digitaltutors.com/11/training.php?cid=5&pid=3323

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