MCAFEE CONTENT SECURITY BLADE SERVER SOFTWARE v5.6 PATCH 1-DVTiSO

MCAFEE CONTENT SECURITY BLADE SERVER SOFTWARE v5.6 PATCH 1-DVTiSO

MCAFEE CONTENT SECURITY BLADE SERVER SOFTWARE v5.6 PATCH 1-DVTiSO | 869 Mb

McAfee Content Security Blade Server defends enterprise networks against spam, malware, and other intrusions with a single high-performance solution. It enables safe employee access to Web 2.0 applications and email, while maintaining complete control of security. Content Security Blade Server has an easily expandable architecture and flexible management that lowers IT costs.
Unmatched security — Content Security Blade Server takes protection to a new level with advanced zero-day and targeted attack exploit detection. Detect Web 2.0 malicious mobile code in real time, and stop spyware, inappropriate web content, phishing, viruses, worms, Trojans, spam, and other malware threats, both known and unknown, from entering the network.
Scalable and cost-effective protection — Need more performance? You can just add blades. Content Security Blade Server instantly recognizes and configures new blades, and adds them to the pool of shared resources. There’s no need to rearchitect your network or worry about balancing the load — the system does it all for you.
A single powerful solution — Content Security Blade Server integrates server, storage, networking, and power management into a single solution you can manage as a unified environment. It automatically responds to fluctuating traffic demand and incorporates wire speed load balancing for traffic distribution.
Home:

www.mcafee.com/us/products/content-security-blade-server.aspx

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0Day Pack 0703-2011

Applied.Flow.Technology.Arrow.v4.0.2011.03.31.Cracked-EAT
Applied.Flow.Technology.Fathom.v7.0.2011.03.22.Cracked-EAT
Applied.Flow.Technology.Impulse.v4.0.2011.05.12.Cracked-EAT
Applied.Flow.Technology.Mercury.v7.0.2011.04.04.Cracked-EAT
Applied.Flow.Technology.Titan.v4.0.2011.04.15.Cracked-EAT
Audiofile.Engineering.Backline.v1.1.0.MAC.OSX-UNION
Driver.Checker.v2.7.5.WinALL.Incl.Keygen-BRD
ElectraSoft.32bit.Convert.It.v11.07.01.Regged-WaLMaRT
ElectraSoft.32bit.Fax.v11.07.01.Regged-WaLMaRT
ElectraSoft.32bit.FTP.v11.07.01.Regged-WaLMaRT
ElectraSoft.32bit.Web.Browser.v11.07.01.Regged-WaLMaRT
ElectraSoft.FaxAmatic.v11.07.01.Regged-WaLMaRT
ElectraSoft.FaxMail.for.Windows.v11.07.01.Regged-WaLMaRT
ElectraSoft.FaxMail.Network.for.Windows.v11.07.01.Regged-WaLMaRT
ElectraSoft.First.Alert.Service.Monitor.v11.07.01.Regged-WaLMaRT
ElectraSoft.Master.Keystroke.Logger.Pro.v11.07.01.Regged-WaLMaRT
ElectraSoft.Mouse.Button.Control.v11.07.01.Regged-WaLMaRT
ElectraSoft.Multi.Clipboard.v11.07.01.Regged-WaLMaRT
ElectraSoft.Pcx-Dcx.Fax.Viewer.v11.07.01.Regged-WaLMaRT
ElectraSoft.Speed.Dial.v11.07.01.Regged-WaLMaRT
Eshasoft.All.In.One.Desktop.Calendar.Software.v2011.0.1.1.WinALL.Incl.Keygen-BRD
Eshasoft.Calendar.and.Day.Planner.USA.Edition.v2011.0.1.1.WinALL.Incl.Keygen-BRD
Eshasoft.Desktop.Calendar.and.Personal.Planner.v2011.0.1.1.WinALL.Incl.Keygen-BRD
Fated.Haven.Chapter.One.v1.01-DELiGHT
FineCount.Pro.v2.6.0.1931.WinALL.Incl.Keygen-BRD
Golden.Trails.2.The.Lost.Legacy.v1.0.10-TE
Harrison.Mixbus.v2.0.3.MAC.OSX-UNION
HTMLRunExe.v2.7.1.25.WinALL.Incl.Keygen-BRD
NaturalMotionGames.Backbreaker.THD.v1.1.1.ANDROiD-rGPDA
PCDJ.DEX.v2.0.71-UNION
PCDJ.DEX.v2.0.71.MAC.OSX-UNION
Safe.Software.FME.Desktop.v2011.SP3.x64.Incl.KeyfileMaker-DVT
Safe.Software.FME.Desktop.v2011.SP3.x86.Incl.KeyfileMaker-DVT
Synapse.Audio.Orion.v8.0.2.Incl.Keygen-AiR
Universal.Shield.v4.5.WinALL.Cracked-BRD
Virtue.Espiritus.v1.7b-DELiGHT
Web.Calendar.Pad.v2011.6.2.Incl.Keymaker-CORE
Wolfram.Alpha.v1.3.0.iPhone.iPod.Touch.iPad-iFANATiXPDA
ZPAY.PayWindow.Payroll.System.2011.v9.0.46.Incl.Keymaker-CORE

 

1.79 GB

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0Day Pack 0702-2011

AdnX.CheckUp.v3.0.MacOSX.Incl.Keymaker-CORE
Bitsum.Technologies.Process.Lasso.Pro.v5.00.30.Cracked-EAT
BluffTitler.DX9.iTV.v8.2.0.3.Incl.Keymaker-CORE
Devlib.GetDiskSerial.DLL.v5.00.Cracked-ErES
EMCO.EventLog.Audit.Professional.v2.3.5.16.Incl.Keymaker-CORE
EMCO.MSI.Package.Builder.Enterprise.v4.4.6.Incl.Keymaker.NON.STOLEN-CORE
EMCO.Network.Inventory.Enterprise.v5.7.4.Incl.Keymaker.NON.STOLEN-CORE
EMCO.Network.Malware.Cleaner.v4.1.21.Multilingual.Incl.Keymaker.NON.STOLEN-CORE
EMCO.Remote.Deployment.v5.4.20.Incl.Keymaker.NON.STOLEN-CORE
EMCO.Remote.Screenshot.v2.12.45.Incl.Keymaker.NON.STOLEN-CORE
EMCO.Remote.Shutdown.v4.4.Incl.Keymaker.NON.STOLEN-CORE
EMCO.RunAs.Professional.v1.30.65.Keymaker.Only.NON.STOLEN-CORE
Flow.Architect.Studio.3D.v1.4.4.Bilingual.Incl.Keyfilemaker-CORE
NetLimiter.3.Pro.v3.0.0.11-DOA
NetLimiter.3.Pro.v3.0.0.11.x64-DOA
Sandboxie.v3.56.Multilingual.Cracked-EAT
Scientific.Toolworks.Understand.v2.6.571.Incl.Keygen-Lz0
Scientific.Toolworks.Understand.v2.6.571.Incl.Keygen.X64-Lz0
Scientific.Toolworks.Understand.v2.6.571.LINUX-Lz0
Scientific.Toolworks.Understand.v2.6.571.LINUX64-Lz0
Scientific.Toolworks.Understand.v2.6.571.MACOSX-Lz0
Scientific.Toolworks.Understand.v2.6.571.SOLARIS-Lz0
Sugarbytes.Turnado.v1.0.1.WIN.OSX.Incl.Keygen-AiR
SynaptiCAD.Product.Suite.v16.02a.READ.NFO-Lz0

 

696 MB

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WWDC 2011 Session Videos – HD

  

English | AVC 389kbps | 1146×717 | AAC 111kbps | 108 sessions/~84 hours | 39.6GB
Genre: eLearning

Watch Apple engineers present over 100 sessions covering the latest innovations in iOS and OS X from the Apple Worldwide Developers Conference 2011.

Right on schedule less than two weeks after WWDC, Apple has uploaded the session videos to its Developer portal and made them available for registered developers to download in iTunes, provided they log in with their Apple ID. Whilst the landing page for the WWDC 2011 Session Videos went live for a few minutes yesterday, the videos were not available yet. The videos are now available both in SD and HD at developer.apple.com/itunes. 109 files of sessions covering new iOS 5 topics like Notification Center and iMessage, new iCloud features, OS X Lion and memory management for developers can be downloaded now, for free and viewed on any iPhone 4, iPad, Apple TV, Mac and iPod touch 4th gen.

As usual, Apple reminds you that “content presented within the session videos and slides is Apple Confidential Information and is subject to the Registered Apple Developer Agreement.” The official Developer Videos webpage hasn’t been updated yet to reflect the changes, but the 2011 Sessions are available on iTunes.

Categories covered at WWDC 2011 include:

  • Apple Platforms Kickoff
  • App Frameworks
  • Core OS
  • Developer Tools
  • Graphics, Media, and Games
  • Internet and Web

Sessions can be downloaded as videos, or digital booklet slides.

 

Adopting Multitasking in Your App
Developer Tools
Advanced HTML5 Media Controllers in Safari
Internet & Web
Advanced Scroll View Techniques
App Frameworks
Advanced Text Processing
App Frameworks
Advances in OpenGL ES for iOS 5
Graphics, Media, & Games
Advances in OpenGL for Mac OS X Lion
Graphics, Media, & Games
Airplay and External Displays in iOS apps
Graphics, Media, & Games
App Sandbox and the Mac App Store
Core OS
Apple Platforms Kickoff
General
Audio Development for Games
Graphics, Media, & Games
Audio Session Management for iOS
Graphics, Media, & Games
Auto Save and Versions in Mac OS X 10.7 Lion
App Frameworks
Best Practices for OpenGL ES Apps in iOS
Graphics, Media, & Games
Blocks and Grand Central Dispatch in Practice
Developer Tools
Bonjour Network Discovery and Connectivity
Core OS
Building iAd Rich Media Ads with iAd Producer
Internet & Web
Building Newsstand Apps
Internet & Web
Capturing from the Camera using AV Foundation on iOS 5
Graphics, Media, & Games
Cocoa Auto layout
App Frameworks
Combining Web Accessibility and Automation on iOS
Internet & Web
Core Animation Essentials
Graphics, Media, & Games
Core OS Networking In-Depth
Core OS
Core OS Networking, Key Principles
Core OS
Customizing the Appearance of UIKit Controls
App Frameworks
Design Patterns to Simplify Mac Accessibility
App Frameworks
Designing User Interfaces for iOS and Mac OS X Apps
App Frameworks
Developer Tools Kickoff
Developer Tools
Device Management and App Submission with Xcode 4
Developer Tools
Effective Debugging with Xcode 4
Developer Tools
Essential Game Technologies for iOS, Pt 1
Graphics, Media, & Games
Essential Game Technologies for iOS, Pt 2
Graphics, Media, & Games
Exploring AV Foundation
Graphics, Media, & Games
Full Screen and Aqua Changes
App Frameworks
Getting Your Apps Ready for China and other Hot New Markets
App Frameworks
Graphics, Media, and Games Kickoff
Graphics, Media, & Games
Hidden Gems for Web Apps
Internet & Web
HTTP Live Streaming Update
Graphics, Media, & Games
iAd Implementation Best Practices
Internet & Web
iBooks: Create Beautiful Books with HTML5, CSS3 and EPUB
Internet & Web
iCloud Storage Overview
Internet & Web
Implementing UIViewController Containment
App Frameworks
Improving the Stability of Your Apps
App Frameworks
In-App Purchase for iOS and Mac OS X
Internet & Web
Inside the Accelerate Framework for iOS
Core OS
Introducing App Sandbox
Core OS
Introducing Automatic Reference Counting
Developer Tools
Introducing AV Foundation Capture For Lion
Graphics, Media, & Games
Introducing Interface Builder Story-boarding
Developer Tools
Introducing XPC
Core OS
Introduction to Game Center
Graphics, Media, & Games
iOS Accessibility
App Frameworks
iOS Performance and Power Optimization with Instruments
Developer Tools
iOS Performance in Depth
Developer Tools
iOS Printing System
App Frameworks
Keynote
General
Latent Semantic Mapping: Exposing the Meaning behind Words and Documents
App Frameworks
Lion-Sized Automation
App Frameworks
LLVM Technologies in Depth
Developer Tools
Making the Most of Multi-Touch on iOS
App Frameworks
Mastering Grand Central Dispatch
Core OS
Mastering Schemes in Xcode 4
Developer Tools
Mastering Source Control in Xcode 4
Developer Tools
Maximizing Productivity in Xcode 4
Developer Tools
Migrating from GDB to LLDB
Developer Tools
Moving to Apple LLVM compiler
Developer Tools
Multi-Player Gaming with Game Center
Graphics, Media, & Games
Music in iOS and Lion
Graphics, Media, & Games
Next Generation Cryptographic Services
Core OS
Objective-C Advancements In-Depth
Developer Tools
Performing Calendar Calculations
App Frameworks
Polishing your App: Tips and Tricks to Improve Responsiveness and Performance
App Frameworks
Practical Drawing for iOS Developers
App Frameworks
Resume and Automatic Termination in Lion
App Frameworks
Rich Text Editing in Safari on iOS
Internet & Web
Scrolling, Swiping, Dragging: Now with more animation!
App Frameworks
Securing Application Data
Core OS
Security Overview
Core OS
Storing Documents in iCloud using iOS 5
App Frameworks
System-wide Previews on OSX and iOS
App Frameworks
Taking Advantage of File Coordination
App Frameworks
Testing Your Location-Aware App Without Leaving Your Chair
Internet & Web
Tools for Tuning OpenGL ES Apps on iOS
Graphics, Media, & Games
Turn-Based Gaming with Game Center
Graphics, Media, & Games
Twitter Integration
App Frameworks
UITableView Changes, Tips & Tricks
App Frameworks
Understanding And Optimizing Web Graphics
Internet & Web
Understanding Layout and Gestures in Safari on iOS and Lion
Internet & Web
Understanding UIKit Rendering
App Frameworks
Userland Device Access
Core OS
Using Core Image on iOS & Mac OS X
Graphics, Media, & Games
Using HTML5 Offline Storage
Internet & Web
Using Interface Builder in Xcode 4
Developer Tools
Using Local And Push Notifications on iOS and Mac OS X
Internet & Web
View Based NSTableView Basic to Advanced
App Frameworks
Visualizing Information Geographically with MapKit
App Frameworks
What’s New in App Publishing With iTunes Connect
Internet & Web
What’s New in Cocoa
App Frameworks
What’s New in Cocoa Touch
App Frameworks
What’s New in Core Data on iOS
Developer Tools
What’s New in Core Data on Mac OS X
Developer Tools
What’s New in Core Location
Internet & Web
What’s New in Core Motion
Graphics, Media, & Games
What’s New in CSS Effects and Animations
Internet & Web
What’s New in Instruments
Developer Tools
What’s New in OpenCL
Graphics, Media, & Games
What’s New in Safari Extensions
Internet & Web
Working with Game Center
Graphics, Media, & Games
Working with iOS Accessories
Core OS
Working with Media in AV Foundation
Graphics, Media, & Games
Writing Easy-To-Change Code: Your Second-Most Important Goal As A Developer
App Frameworks

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Xcode 4.2 iOS SDK 5.0 Beta 2 (Snow Leopard / Lion)

Application Development Tools for Mac OS X and Apple iOS, developed by Apple. The main application of the package is integrated development environment called Xcode.In addition, the Xcode package includes most of the documentation from Apple Developer and Interface Builder – an application that is used to create graphical interfaces

Extras. Information :
Release Notes:
• Support for Mac OS X 10.6.7 Leopard and Snow preview of the Developer SDK iOS 5
• Apple LLVM compiler 3.0 with Automatic Reference Counting (ARC)
• Support in storyboarding Interface Builder to Design View multi-workflows for iOS
• OpenGL ES graphical Debugger within the main Xcode Debugging interface
• Project Modernization identifies Possible build settings errors and CAN Fix Them for you
• LLVM compiler Support for C + 0 x features using the new LLVM libc + + Standard Library
• Additional bug fixes, Stability, and performance improvements

Home : http://www.apple.com/

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The Art Department Idea Development for Artists by Jason Manley Tutorial DVD-SoSISO

The Art Department Idea Development For Artists By Jason Manley Tutorial | 1.56 GB
Video: vp6f .FLV | 7h 44m | Resolution: 1280×1024 | Audio: mp3 44100Hz 64 kb/s mono
Genre: eLearning

For many artists, coming up with ideas and building upon them is sometimes a challenging and daunting process. This Saturday’s program will answer many questions.

Here are but a few of the many:
What are ways in which ideas can be crafted, layered, and presented so that the viewers seeing your work, or your clients or collectors, can feel and understand your piece? Where does one start? I’m stuck. How can I get past artist blocks? Ever get stuck not sure what to paint or where to begin? What can you do to build ideas which help strengthen your work and make you more effective as a creative person? How does idea layering work? What are some of the brainstorming techniques used by artists? How can I better organize my ideas so they can be communicated in both simple or complex visual narrative? How can I have my viewers or clients understand my work without my ideas seeming blatant, bland, or cliche? What processes can I use which will help me strengthen my idea development skills?

http://www.theartdepartment.org/streaming-classes/idea-development-for-artists

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RSO Equalizers Simplified Video Tutorial-SoSISO

RSO Equalizers Simplified Video Tutorial | 343 MB
Video: h264 .MOV | Resolution: 720×480 | Audio: aac 44100Hz stereo
Genre: eLearning

Equalizers are one of the most useful tools in the audio engineers arsenal. Correct equalization techniques can dramatically improve a mix while incorrect techniques can literally destroy a mix. Its very easy to get carried away and lost in a mix with the misuse of this tool. Knowing how to approach a mix correctly with equalizers can help simplify the entire process and allow for much better results. We designed this video collection to give the viewer a greater understanding into the use of EQs.

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Micro$oft Windows Thin PC x86-LuLZiSO

Microsoft Windows Thin PC x86-LuLZiSO

Microsoft Windows Thin PC x86-LuLZiSO | 1.3 GB


Windows Thin PC enables customers to repurpose existing PCs as thin clients by providing a smaller footprint, locked down version of Windows 7. This provides organizations with significant benefits:
Reduced End Point costs for VDI: Windows Thin PC empowers enterprises to leverage their end point hardware investments to access virtual desktops that are delivered using VDI or sessions. Windows Thin PC is available as a benefit of SA, and hence does not represent any additional cost for SA customers. Windows Thin PC also provides IT with the flexibility to revert back to PCs if necessary, in case the thin client computing model does not provide the benefits they were after.
Excellent Thin Client experience: Windows Thin PC offers many of the benefits of a thin client. Organizations can improve security and compliance on their repurposed PCs, by using write filters to prevent data from being written to disk. Additionally, Windows Thin PC ensures a rich remote desktop experience through RemoteFX, enabling delivery of high fidelity multimedia content from centralized desktops.
Enterprise Ready platform: Windows Thin PC is built on the proven Windows 7 platform. Organizations can leverage existing management strategy and tools such as System Center to centrally manage Windows Thin PC, including accelerated role based deployment of applications, security patches, updates, and data. Enterprise features such as Bitlocker and Applocker further help IT secure their devices, while DirectAccess helps customers securely access their corporate data on repurposed laptops.

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CA ARCserve D2D-LuLZiSO

CA ARCserve D2D-LuLZiSO

CA ARCserve D2D-LuLZiSO | 254 Mb

CA ARCserve D2D is a nice volume-level backup solution that backs up a running Windows system, has infinite incremental capability, and a pretty powerfull Bare Metal Recovery (BMR) to the same or disimilar hardware available.
By default the BMR is available in 2 ways:
BMR type 1) either with the ARCserve D2D CD itself – the trial download includes the .iso file – this CD boots and presents the BMR dialog directly, or
BMR type 2) booting a standard Windows Installation CD/DVD together with the ARCserve D2D "boot kit" – that’s a USB memory stick with the CA MBR wizard. This boot kit is created from an installed D2D -> tray icon -> Advanced -> Create Boot Kit.
You see both types need a CD or DVD drive to boot.
So what can be done on machines that don’t have a CD drive, or in situations where booting from a CD is not desired?
In this HOWTO we learn how to prepare a USB bootable device, so that no CD boot is required for ARCserve D2D’s BMR process. So we add a 3rd type of BMR booting to D2D’s toolbox:

1.Take some backups
Well, installing ARCserve D2D, setting up a backup destination and then running some backups should be straight forward. These backups could be used for BMR with the bootable CD, but that’s not what we want today …
2.Use USB memory stick or a USB hard disk
For the bootable data you’ll need at least the space to put the files from the ARCserve D2D BMR CD ~353 MB. I have only tested this on NTFS formated disks / USB sticks.
Note: this could be the same USB hard disk that you plan to use as a backup destination – in that case it stores both the D2D data of your machine, as well as the boot files for BMR.
3.Copy the BMR CD data to it
I recommend using the VirtualCloneDrive (Elby, free as in beer) to see the content of the .iso file. Copy all files from there to the root of your USB device (disk or flash memory). A simple copy and paste is all you need. Winzip can also extract files from the .iso to the USB volume.

Home:

www.ca.com

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CA ARCserve BMR-LuLZiSO

CA ARCserve BMR-LuLZiSO

CA ARCserve BMR-LuLZiSO | 383 Mb

CA ARCserve is a nice volume-level backup solution that backs up a running Windows system, has infinite incremental capability, and a pretty powerfull Bare Metal Recovery (BMR) to the same or disimilar hardware available.
By default the BMR is available in 2 ways:
BMR type 1) either with the ARCserve D2D CD itself – the trial download includes the .iso file – this CD boots and presents the BMR dialog directly, or
BMR type 2) booting a standard Windows Installation CD/DVD together with the ARCserve D2D "boot kit" – that’s a USB memory stick with the CA MBR wizard. This boot kit is created from an installed D2D -> tray icon -> Advanced -> Create Boot Kit.
You see both types need a CD or DVD drive to boot.
So what can be done on machines that don’t have a CD drive, or in situations where booting from a CD is not desired?
In this HOWTO we learn how to prepare a USB bootable device, so that no CD boot is required for ARCserve D2D’s BMR process. So we add a 3rd type of BMR booting to D2D’s toolbox:

1.Take some backups
Well, installing ARCserve D2D, setting up a backup destination and then running some backups should be straight forward. These backups could be used for BMR with the bootable CD, but that’s not what we want today …
2.Use USB memory stick or a USB hard disk
For the bootable data you’ll need at least the space to put the files from the ARCserve D2D BMR CD ~353 MB. I have only tested this on NTFS formated disks / USB sticks.
Note: this could be the same USB hard disk that you plan to use as a backup destination – in that case it stores both the D2D data of your machine, as well as the boot files for BMR.
3.Copy the BMR CD data to it
I recommend using the VirtualCloneDrive (Elby, free as in beer) to see the content of the .iso file. Copy all files from there to the root of your USB device (disk or flash memory). A simple copy and paste is all you need. Winzip can also extract files from the .iso to the USB volume.

Home:

www.ca.com

Continue Reading »